World

Raids

9 raids

The attack waves that can descend on your settlement. Higher-tier raids bring bigger, tougher swarms — and a few only come out at night. Sizes shown are the base wave before player scaling.

Burning Fallen Horde
Tier 3 · 400 wave · +44%/player · Any time
≤15% killed · 75% injured · 4% elites · +40 loyalty if held
Cyclopelli Siege
Tier 3 · 400 wave · +44%/player · Any time
≤10% killed · 50% injured · ≤75% resources lost · 3% elites · +50 loyalty if held
Desert Satyr Raid
Tier 2 · 180 wave · +44%/player · Any time
≤20% killed · 50% injured · ≤45% resources lost · 2% elites · +20 loyalty if held
Fallen Horde
Tier 1 · 100 wave · +44%/player · Night only
≤15% killed · 75% injured · 1% elites · +15 loyalty if held
Forest Satyr Raid
Tier 1 · 120 wave · +44%/player · Any time
≤15% killed · 30% injured · ≤40% resources lost · 2% elites · +15 loyalty if held
Gorgon Raid
Tier 2 · 260 wave · +44%/player · Any time
≤12% killed · 66% injured · 5% elites · +35 loyalty if held
Potman Raid
Tier 1 · 22 wave · +20%/player · Any time
30% injured · ≤75% resources lost · 10% elites · +10 loyalty if held
Pyzifax Siege
Tier 1 · 110 wave · +40%/player · Any time
40% injured · +15 loyalty if held
Rat Infestation
Tier 1 · 30 wave · +20%/player · Any time
≤5% killed · 30% injured · 10% elites · +10 loyalty if held