Characters

Citizen Traits

34 traits

Every citizen is born with traits that nudge their stats up or down. Here's the full list — the perks worth seeking and the ones to avoid when you're picking who joins your settlement.

AnxietyNegative
-2 Happiness-20% Loyalty Gain
Beautiful GiftPositive
+2 Happiness
Broken ArmNegative
-50% Efficiency
Broken LegNegative
-30% Efficiency
Broken RibNegative
-25% Efficiency-25% Experience Gain
ConcussionNegative
-50% Experience Gain-50% Expertise
CornucopiaPositive
-100% Food Cost
DepressedNegative
-3 Happiness
DisloyalNegative
-50% Loyalty Gain
ExcitedPositive
+3 Happiness
FocusedPositive
+30% Experience Gain
GluttonousNegative
+5 Food Cost
Great GiftPositive
+1 Happiness+50% Loyalty Gain
High SpiritsPositive
+2 Happiness+5% Loyalty Gain-1 Efficiency
Hostile GiftNegative
-1 Happiness
ImpressionablePositive
+30% Loyalty Gain
Infected WoundNegative
+1 Food Cost-25% Happiness
Loyalty - Level 1Positive
+1 Happiness+10% Experience Gain
Loyalty - Level 2Positive
+2 Happiness+50% Expertise+15% Experience Gain
Loyalty - Level 3Positive
+2.5 Happiness+1 Expertise+20% Experience Gain
Loyalty - Level 4Positive
+3 Happiness+1 Expertise+30% Experience Gain
MeticulousPositive
+3 Expertise
Nice GiftPositive
+1 Happiness
Prosperous IdealsPositive
+1 Expertise
QuickPositive
+4 Efficiency
SatiatedPositive
-20% Food Cost
SloppyNegative
-2 Expertise
TentativeNegative
-2 Efficiency
TetanusNegative
-25% Happiness
TinnitusNegative
-50% Happiness
UnfocusedNegative
-30% Experience Gain
Venus' EmbracePositive
+2 Efficiency
Well DefendedPositive
+1 Happiness+20 Armor+20 Magic Resistance
Wounded EyeNegative
-50% Efficiency-25% Expertise

Citizen stats explained

Happiness

The overall mood of the citizen. Affects both efficiency and expertise.

Efficiency

Determines how fast the citizen can perform work orders.

Expertise

Gives a chance for a bonus effect when finishing a work order.

Food cost

How much food the citizen consumes.

Loyalty gain

How quickly loyalty increases for the citizen.

Experience gain

How quickly the citizen gains experience in a job skill.

Citizen requests

Citizens occasionally ask for an item on behalf of a god. Hand it over to gain loyalty and a worship trinket.

Mercury · +50 loyalty · Basic Cargo
Mercury · +50 loyalty · Basic Cargo
Mercury · +100 loyalty · Scarce Cargo
Mercury · +100 loyalty · Scarce Cargo
Mercury · +150 loyalty · Valuable Cargo
Mercury · +150 loyalty · Valuable Cargo
Mercury · +200 loyalty · Valuable Cargo
Mercury · +200 loyalty · Valuable Cargo